Runa's School Story Mac OS
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Click here to return to the 'Run programs at startup via crontab' hint |
You can get a complete list of shortcut cron settings by typing 'man 5 crontab'
This does work. Mac OS X uses Vixie Cron, the same that NetBSD uses. It also supports several other 'special' settings.
cron 5 crontab
man 5 crontab
Thanks, I mistyped!
if you rely on other processes running when you start your programm or your programm running before other programms start you should use the /Library/StartupItems-folder and adapt the StartupParameters.plist-file accordingly. just look for other startupitems and how they're done. p.e.:
mkdir /Library/StartupItems/MyProg
pico /Library/StartupItems/MyProg/MyProg and enter s/t like this:
-----------------------------------------------
#!/bin/sh
## My Prog is started and stopped here:
StartService ()
{
/COMMAND/TO/START/MyProg
}
StopService ()
{
/COMMAND/TO/STOP/MyProg
}
-------------------------------------------
chmod 755 /Library/StartupItems/MyProg/MyProg
if you wanna define some startup-order do:
pico /Library/StartupItems/MyProg/StartupParameters.plit and enter s/t like this (depends on your needs):
-------------------------------------------
{
Description = 'My cool Prog';
Provides = ('MyProg');
Requires = ('DirectoryServices');
Uses = ('Disks', 'NFS', 'Network Time');
OrderPreference = 'None';
}
------------------------------------------
shure the other thing works, too. but this is the standart-way to do this on osx and thats the way you get a message in the startup-box when your booting.
n.
Just out of curiosity, what's the benefit of using this hint over putting things into your startup items under the Accounts pref pane?
John
---
Don't worry, it's out of control.
Apps that you put in your startup field in account preference are launch at login not boot time.
well, for most users, im not sure if there is a huge benefit. i know my school's sysadmins use crontabs to do some pretty useful things, but they would mostly not be relevant to single user machines. but, if say you wanted specific scripts to run for a user enrolled in a particular class whenever he logs in, or if he logs in on a particular day of the week...whatever, you can do things like that...prompt the user to change his password every 6 months, schedule backups, etc, etc.
powerful, if you care to learn how to use it.
I found it to be more easy to startup command line programs. No need to create whole Startup item for that... just one line in the crontab.
Except that Apple may or may not step on your modified crontab file in a system update. If you use a StartupItem (and put it in /Library/StartupItems where non-Apple ones belong), you don't have to worry about a system update silently causing your bootup tasks to stop working.
Well, if you add a user crontab and not edit the system crontab (which u shouldnt to anyway) then it will never happen.
Some commands have to be issued by a privileged user, so you couldn't put them in a user crontab. An example of this situation is to have (some) maintenance script run at start-up (like the periodic daily or periodic weekly scripts I pointed at in another comment). Since quite a few computers are off or asleep during the night, most computers have their periodic scripts run at irregular intervals.
I'd love to have further extensions to this, something like: @reboot,weekly (which would mean: at reboot, but at most once a week. This would add an administrative burden through). Alternatively: @reboot,monday (at reboot, but on mondays only).
Maarten
MaartenWhat's the main differences between crontab -e
and modifying /etc/crontab?
i know crontab -e can modify a users crontab as well as a system one, but /etc/crontab seems separate from the command crontab -e
which one to use and modify?
There is no difference afaik,
crontab -e just fires an editor to edit /etc/crontab (probably vi).
There's a big difference!
crontab -e edits your user crontab (stored in something like /var/spool/cron/username, which should NEVER be edited directly!)
/etc/crontab is the 'system' cron job. The format of this file is slightly different, since it takes an extra argument before the actual command to be run. That argument is the username under which the command will run, If you were administering a Mac that saw a LOT of users, this is a nice plan to manage crons for all them (and the users can't edit them!).
I don't really mess with all this stuff that is the subject of the parent of this thread, but after reading your post, I thought this app might help you out: http://sveinbjorn.vefsyn.is/platypus.
From the Web site: 'Platypus is a powerful developer tool for creating application wrappers around scripts, i.e. for creating MacOS X applications that execute a bundled script. Scripts can thus be run seamlessly from the graphical window environment, making elegant Mac OS X-native applications from scripts.'
It may be overkill, or it may be just what you need. . . .
Jason
My @reboot crontab job seems to not be running anymore now that I've upgraded to Leopard. I've verified that the cron job is still there by doing 'crontab -l', and it is.
I'm using this to run ssh-agent at reboot. Does Leopard ignore @reboot cron jobs?
Nanosaur | |
---|---|
Developer(s) | Pangea Software(Mac) Ideas From the Deep (Windows) |
Publisher(s) | Pangea Software (Mac) Ideas From the Deep (Windows) |
Producer(s) | Lane Roathe (PC) |
Programmer(s) | Brian Greenstone (Mac) Rebecca Ann Heineman (Windows) Eric Drumbor (Windows) Lane Roathe (Windows) |
Artist(s) | Scott Harper Chris Ashton (cinematics) |
Composer(s) | Mike Beckett Jens Nilsson |
Series | Nanosaur |
Platform(s) | Macintosh, Windows |
Release | Macintosh
|
Genre(s) | Third person shooter, science fiction |
Mode(s) | Single-player |
Nanosaur is a science fictionthird person shootervideo game developed by Pangea Software and published by Ideas From the Deep for Mac OS 9 and Microsoft Windows. The player takes on the form of a Nanosaur, a genetically engineered intelligent dinosaur from the future, sent back in time just prior to the Cretaceous–Paleogene extinction event.
Story[edit]
In the distant year of 4122, a dinosaur species, Nanosaurs, rule the Earth. Their civilization originated from a group of human scientists who experimented with genetic engineering. Their experimentation led them to resurrect the extinct dinosaur species; however, their victory was short lived, as a disastrous plague brought the end of their civilization itself. The few dinosaurs resurrected were lent an unusual amount of intelligence from their human creators, leaving them to expand on their growing civilization. However, as the Nanosaurs were the only species on Earth, inbreeding was the only possible choice of reproduction. This method largely affected the intelligence of the various offspring, and slowly began to pose a threat to their once-intelligent society.
The Nanosaur government offers a quest that involves time traveling into the year 65 million BC, where the five eggs of ancient dinosaur species must be retrieved and placed in a time portal leading to the present year. Their high-ranking agent, a brown Deinonychus Nanosaur, is chosen to participate in this mission. On the day of her mission, she is teleported to the past via a time machine in a Nanosaur laboratory.
The Nanosaur arrives in a lush jungle, with twenty minutes given to collect the eggs before the meteor that caused the initial extinction of the dinosaur race hits the Earth. After battling various Tyrannosaurus rex's, the Nanosaur enters a volcanic crater, where she must cross several stone formations in a river of lava in order to retrieve the eggs. After making her way across the river, the Nanosaur detects the final eggs in a canyonoasis, where various dinosaurs, namely Dilophosaurus and Stegosaurus, are attempting to hinder her progress in order to protect their eggs. After evading defeat, the Nanosaur beams the final egg into the time portal, and is carried along with it back to the present.
Following the completion of the Nanosaur's mission, the eggs are placed in nationwide laboratories, where the scientists intend on breeding them for their own purposes. Several months following this event, the eggs finally start to hatch.
Gameplay[edit]
The object of the game is to collect the eggs of five dinosaur and flying reptile species and deposit them in time portals to the future in twenty minutes; at the end of the countdown, the asteroid that caused the Cretaceous–Paleogene extinction event hits Earth. The Nanosaur is equipped with a 'fusion blaster' (a basic multi-purpose energy weapon), a jet pack allowing flight, a temporal compass for locating time portals, and a GPS locator for navigation.
The native animals will attack the Nanosaur when their eggs are threatened; species encountered include Tyrannosaurus rex, Stegosaurus, Triceratops, Dilophosaurus (who spits venom as in Jurassic Park), and the flying reptile Pteranodon. As well as hostile creatures, the Nanosaur must also avoid water and lava, environmental hazards which slow the player down (or kill it).
Legacy[edit]
High School Story
The game was being ported to Linux by Three Axis Interactive, but the port was never completed.[2] Around 2003 the source code of the game was made available by the developer under a restrictive license.[3]
Nanosaur Extreme is another version of Nanosaur, released at a later time with heftier system requirements. It has many more enemies and weapons than Nanosaur, and it is described on the Nanosaur downloads page as 'what Nanosaur was meant to be - a total kill-fest'.
Runa's School Story Mac Os 8
Nanosaur 2: Hatchling, a continuation of the original Nanosaur storyline, was released in March 2004. Nanosaur 2 is the first stereoscopic game released for the Mac.[4]
Runa's School Story Mac Os 7
References[edit]
- ^Nanosaur v1.0.8 Instructions (Game manual). 1998.
- ^
- ^nanosource on pangeasoft.net
- ^'Inside Mac Games Preview: Nanosaur 2: Hatchling'. Insidemacgames.com. Retrieved 2014-05-09.CS1 maint: discouraged parameter (link)