We All End Up Alone Mac OS

We're well into our second decade of making great software for MacOS, and we're delighted to have multiple popular and mature applications. However, as a small company, we have to dedicate our resources as efficiently as possible. Sadly, that sometimes requires us to retire less popular products. This page serves as a small tribute to those apps, gone but not forgotten.

If you still have a compatible system, these retired applications remain available for download on our Legacy page.

Airfoil for Windows

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Airfoil for Windows first shipped in May 2006, a little over a year after the first version of Airfoil for Mac was released. Upon seeing Airfoil for Mac's ability to stream audio around the home, many Windows users requested we make a version for their platform as well. Though Rogue Amoeba was, and remains, a Mac-focused software company, for over 13 years we made it possible to stream from PCs to the AirPort Express, Apple TV, third-party AirPlay hardware, Bluetooth outputs, and Chromecast devices.

At the end of 2019, amidst slowing sales, the time came to retire Airfoil for Windows. This was not a capricious decision, and after more than thirteen years of development, we were sad to leave users behind. We did good work on Airfoil for Windows, and we're proud to have served our Windows users well for over a decade.

Airfoil for Windows is no longer in development, nor available for purchase. We regretfully recommend that users find alternate solutions for streaming audio from their Windows PCs.

Alone

Airfoil Remote and Airfoil Speakers Touch

The paid Airfoil Remote and the free Airfoil Speakers Touch have both been superseded by Airfoil Satellite for iOS. Airfoil Satellite for iOS incorporates the functionality of both the aforementioned applications, providing it in a single free iOS companion app.

If you previously purchased Airfoil Remote, you can still download it from the “Purchased” section of the Updates tab in the iOS App Store app. However, we strongly recommend switching to the newer Airfoil Satellite.

If you have an iOS device running iOS 4 through iOS 6, you can still download the old “Airfoil Speakers Touch” by searching for it in the iOS App Store. Users on newer versions of iOS should be sure to download the newer Airfoil Satellite instead.


Airfoil Video Player

Airfoil Video Player was included as part of Airfoil 4 and Airfoil 3. It attempted to make it possible to play local video on the Mac, while hearing remote audio in sync. Unfortunately, the video capture and delay mechanism Airfoil Video Player relied on had become increasingly less functional over the years, and we made the difficult decision to remove the app from Airfoil 5. Airfoil Video Player is now retired, and is no longer part of Airfoil.

For video playback with Airfoil 5, we suggest modern third-party video players like VLC and IINA.


Audio Hijack Pro (and the original Audio Hijack)

First, just those there's no confusion, Audio Hijack is alive and well! It's one of our most popular applications, and always being updated. Visit the Audio Hijack page to learn more. Users of any previous Audio Hijack should visit our store to upgrade.

The following information is about previous versions of the application.

But what happened to 'Audio Hijack Pro', and why was 'Audio Hijack' missing for so long? Well, our Audio Hijack line has existed since all the way back in 2002, and it's had a few name changes over the years. We worked our way through Audio Hijack 1, Audio Hijack Pro 1, Audio Hijack 2, and Audio Hijack Pro 2. In 2007, the original Audio Hijack was retired, leaving just Audio Hijack Pro.

A decade-plus of updates and new products wound up being a bit confusing, so we made it simple for our past users. In 2015, we released Audio Hijack 3 as a successor to all previous Audio Hijack apps. If you've ever used an Audio Hijack product, Audio Hijack 3 is the latest version, and you can get a heavily discounted upgrade to it.

So just to reiterate, if you're looking for Audio Hijack, head right here!


Detour

Detour was a helpful System Preference we originally released in 2003, to enable audio from individual applications to be routed to secondary output devices. Detour also provided individual volume control, even for applications that didn't have their own volume slider. Unfortunately, a variety of technical issues led to it being the first app we retired, in 2005. See this blog post for more details on Detour's retirement.

Happily, we were eventually able to restore Detour's functionality with the release of SoundSource 4. This new version added the ability to route audio to different devices on a per-app basis, adjust volumes, and even apply audio effects. In short, it provided all that Detour once had, and much more. Anyone who needs what Detour once offered should be sure to check out SoundSource.


Intermission

Intermission was a handy menu bar application which made it possible to pause and rewind live audio. Unfortunately, after its release in 2013, it never found major success on its own. In 2015, we elected to incorporate Intermission's technology right into the Time Shift block found in Audio Hijack.

We recommend Intermission users try Audio Hijack and the Time Shift block.


LineIn

LineIn was a stand-alone application that enabled audio play-thru from an input device to an output device. In 2017, LineIn was retired, with its play-thru functionality handled by other applications.

We now recommend Audio Hijack for modern play-thru functionality.


MakeiPhoneRingtone

MakeiPhoneRingtone was a quick drag and drop utility to turn AAC files into ringtones for the iPhone. First released in 2007, its functionality was eventually added to our audio editor Fission, and MakeiPhoneRingtone was retired in 2017.

Users looking to create iPhone ringtones should give Fission a try.


MemoryCell

On Mac OS X 10.3 through 10.5, our free MemoryCell provided a quick overview on the memory (RAM) being used by each of your applications. Alas, it was broken by Mac OS X 10.6, and a replacement was not in the cards. Fortunately, as Mac OS X matured, the problem of applications using too much RAM diminished greatly.


Nicecast

Nicecast was a tool designed to make it simple for Mac users to create internet radio stations. It married our powerful audio capture technology with a simple user interface on top of the open-source command-line icecast MP3 streaming server to create an easy to use broadcasting tool. Nicecast was first released in 2003 and developed for almost 15 years, before finally being retired early 2018 due to changes in the marketplace.

Just a few months later, Audio Hijack added the ability to broadcast audio. We recommend all Nicecast users, and anyone wishing to broadcast audio over the internet, check out Audio Hijack and its Broadcast block.


PongSaver

PongSaver was a MacOS screensaver/clock which kept time using the score of a game of Pong. First released way back in 2005, we retired it from active development in 2017.

Thankfully for those still interested in PongSaver, former Rogue Amoeba employee and original developer Mike Ash has taken over upkeep.


Pulsar

Pulsar burned brightly, until it was snuffed out by forces entirely beyond our control. First released as 2009 was being rung in, Pulsar was a fantastic tool for listening to SiriusXM streaming content. Unfortunately, SiriusXM never provided a proper API for audio streaming. Pulsar used all manner of clever hacks and workarounds to get audio, but it eventually it became clear that they wished to kill off any and all third-party players. Ultimately, we were forced to give up the fight, and Pulsar was retired in 2012.


Radioshift

First released in 2007, Radioshift was designed to make recording Internet radio as simple as possible. That took quite a few moving parts, including a guide full of streaming radio listings, playback of various streaming protocols, and a fully automatic audio recorder. While our audio recording was always top-notch, issues with streaming protocols and our Radio Guide led us to discontinue Radioshift. At the end of 2011, Radioshift was retired from development and removed from sale.


Radioshift Touch

Radioshift Touch was our first iPhone application, released at the end of 2008. Unfortunately, it was not financially successful. While we felt its $9.99 price tag was fair given the application's depth, it proved higher than most users wished to pay. Nevertheless, we were unwilling to participate in a race to the bottom on prices. Further harming sales were competing applications which flouted various App Store rules in ways we weren't willing to imitate. Ultimately, the frustrations of dealing with these issues along with the low revenue led us to discontinue the product. In early 2010, Radioshift Touch was retired from development and removed from the App Store.

← General Support


We All End Up Alone is a narrative and psychological game where you will live a daily battle without weapons : you will play someone who has just been diagnosed with cancer and will try to make it through.

The game is blending everyday life management and exploration gameplay. You will have to manage your new life during the day by choosing between actions to heal yourself, keep your stress low and your morale high.

When the night comes you will have to explore the dreamlike world of your unconscious and fight your fears or the consequences of your choices. But you will also have to run from the disease and look for a way out to find hope and peace.

Day and night are connected and everything you do will have an impact on the story.


The life of someone fighting cancer is not really easy. You must endure other people's stares and since your treatment weakens you a lot, you have to manage your time and accept the fact that there are things you can't do anymore.

It is also the moment to face the life you have been living. Was I really happy? Did I waste my time? What is the difference between my life and someone else's?

Instead of watching someone else fight, We All End Up Alone invites you to live the experience and fight the disease yourself.

Features :

  • A philosophical journey through a battle without weapons.
  • Originals graphics inspired by Franco-Belgian comics.
  • Daytime part with everyday life management.
  • Immersive dialog system with rich background characters.
  • Night time part set in a dreamlike world with exploration gameplay.
  • Multiple and various dreams to explore.
  • Connected parts (Day & Night), which influence each other.


Presskit : http://weallendupalone.com/presskit/sheet.php?p=we_all_end_up_alone

We All End Up Alone Mac Os Catalina

Game Website : http://weallendupalone.com/


The game is still in development, please follow us for more infos :

Our Website : http://nicepenguins.fr/

Twitter : https://twitter.com/Nice_Penguins_

We All End Up Alone Mac Os Download

Facebook : https://www.facebook.com/NicePenguins/

StatusIn development
PlatformsWindows, macOS, Linux
Rating
AuthorNice Penguins
GenreEducational
TagsAtmospheric, Exploration, Hand-drawn, Management, Multiple Endings, Singleplayer, Story Rich, Superhero

Install instructions

Updated demos from last exhibitions in Paris (October 2016)

Download

We All End Up Alone Demo (Windows - French).zip172 MB
We All End Up Alone Demo (Windows - English).zip172 MB
We All End Up Alone Demo (Mac - English).zip142 MB
We All End Up Alone Demo (Linux - French).zip153 MB
We All End Up Alone Demo (Linux - English).zip153 MB

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